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	<title>Firefly/ff particle - Revision history</title>
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	<updated>2026-04-07T09:33:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.quasar-rce.com/index.php?title=Firefly/ff_particle&amp;diff=116&amp;oldid=prev</id>
		<title>Tasella-Wa Tudina: Created page with &quot;== Firefly Node Particle System Object == With the Particle System Node you can insert a particle emitter into the scene. A Particle System node can be one of these types: Point, Box, Sphere, Animated Mesh Node, Cylinder, Mesh, Ring. These types describe the shape of the emitter.     What is actually emitted is similar to a Billboard node object.     A Particle System Node also can one or more Effectors. An Affecter is something located at a X,Y,Z position within the sce...&quot;</title>
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		<updated>2025-06-21T05:17:04Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Firefly Node Particle System Object == With the Particle System Node you can insert a particle emitter into the scene. A Particle System node can be one of these types: Point, Box, Sphere, Animated Mesh Node, Cylinder, Mesh, Ring. These types describe the shape of the emitter.     What is actually emitted is similar to a Billboard node object.     A Particle System Node also can one or more Effectors. An Affecter is something located at a X,Y,Z position within the sce...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Firefly Node Particle System Object ==&lt;br /&gt;
With the Particle System Node you can insert a particle emitter into the scene. A Particle System node can be one of these types: Point, Box, Sphere, Animated Mesh Node, Cylinder, Mesh, Ring. These types describe the shape of the emitter.&lt;br /&gt;
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What is actually emitted is similar to a Billboard node object.&lt;br /&gt;
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A Particle System Node also can one or more Effectors. An Affecter is something located at a X,Y,Z position within the scene and will affect particles generated by the node object in different ways. The different types of Effectors are ‘Attraction’, ‘Fade-Out’, ‘Gravity’, ‘Rotation’, ‘Scale’.&lt;/div&gt;</summary>
		<author><name>Tasella-Wa Tudina</name></author>
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