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	<id>https://wiki.quasar-rce.com/index.php?action=history&amp;feed=atom&amp;title=Firefly%2Fff_static</id>
	<title>Firefly/ff static - Revision history</title>
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	<updated>2026-04-07T09:32:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.quasar-rce.com/index.php?title=Firefly/ff_static&amp;diff=115&amp;oldid=prev</id>
		<title>Tasella-Wa Tudina: Created page with &quot;== Firefly Node Static Mesh Object == With the StaticMesh node you can insert an non animated mesh into the scene.     Currently Supported formats are :-  * 3D Studio meshes (*.3ds)  * Alias Wavefront Maya (*.obj)  * COLLADA 1.4 (*.xml;*.dae)  * Cartography shop 4 (*.csm)  * DeleD (*.dmf)  * FSRad oct (*.oct)  * Irrlicht scenes (*.irr)  * Irrlicht static meshes (*.irrmesh)  * Lightwave Objects (*.lwo)  * My3DTools 3 (*.my3D)  * OGRE meshes (*.mesh)  * PLY 3D files (*.ply...&quot;</title>
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		<updated>2025-06-21T05:15:05Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Firefly Node Static Mesh Object == With the StaticMesh node you can insert an non animated mesh into the scene.     Currently Supported formats are :-  * 3D Studio meshes (*.3ds)  * Alias Wavefront Maya (*.obj)  * COLLADA 1.4 (*.xml;*.dae)  * Cartography shop 4 (*.csm)  * DeleD (*.dmf)  * FSRad oct (*.oct)  * Irrlicht scenes (*.irr)  * Irrlicht static meshes (*.irrmesh)  * Lightwave Objects (*.lwo)  * My3DTools 3 (*.my3D)  * OGRE meshes (*.mesh)  * PLY 3D files (*.ply...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Firefly Node Static Mesh Object ==&lt;br /&gt;
With the StaticMesh node you can insert an non animated mesh into the scene.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Currently Supported formats are :-&lt;br /&gt;
&lt;br /&gt;
* 3D Studio meshes (*.3ds)&lt;br /&gt;
&lt;br /&gt;
* Alias Wavefront Maya (*.obj)&lt;br /&gt;
&lt;br /&gt;
* COLLADA 1.4 (*.xml;*.dae)&lt;br /&gt;
&lt;br /&gt;
* Cartography shop 4 (*.csm)&lt;br /&gt;
&lt;br /&gt;
* DeleD (*.dmf)&lt;br /&gt;
&lt;br /&gt;
* FSRad oct (*.oct)&lt;br /&gt;
&lt;br /&gt;
* Irrlicht scenes (*.irr)&lt;br /&gt;
&lt;br /&gt;
* Irrlicht static meshes (*.irrmesh)&lt;br /&gt;
&lt;br /&gt;
* Lightwave Objects (*.lwo)&lt;br /&gt;
&lt;br /&gt;
* My3DTools 3 (*.my3D)&lt;br /&gt;
&lt;br /&gt;
* OGRE meshes (*.mesh)&lt;br /&gt;
&lt;br /&gt;
* PLY 3D files (*.ply)&lt;br /&gt;
&lt;br /&gt;
* Pulsar LMTools (*.lmts)&lt;br /&gt;
&lt;br /&gt;
* Quake 3 levels (*.bsp)&lt;br /&gt;
&lt;br /&gt;
* STL 3D files (*.stl)&lt;br /&gt;
&lt;br /&gt;
* FBX Files (*.fbx)&lt;br /&gt;
&lt;br /&gt;
== New Formats Added 2019 ==&lt;br /&gt;
* Autodesk ( .fbx )&lt;br /&gt;
&lt;br /&gt;
* Collada ( .dae )&lt;br /&gt;
&lt;br /&gt;
* glTF ( .gltf, .glb )&lt;br /&gt;
&lt;br /&gt;
* Blender 3D ( .blend )&lt;br /&gt;
&lt;br /&gt;
* 3ds Max 3DS ( .3ds )&lt;br /&gt;
&lt;br /&gt;
* 3ds Max ASE ( .ase )&lt;br /&gt;
&lt;br /&gt;
* Wavefront Object ( .obj )&lt;br /&gt;
&lt;br /&gt;
* Industry Foundation Classes (IFC/Step) ( .ifc )&lt;br /&gt;
&lt;br /&gt;
* XGL ( .xgl,.zgl )&lt;br /&gt;
&lt;br /&gt;
* Stanford Polygon Library ( .ply )&lt;br /&gt;
&lt;br /&gt;
* AutoCAD DXF ( .dxf )&lt;br /&gt;
&lt;br /&gt;
* LightWave ( .lwo )&lt;br /&gt;
&lt;br /&gt;
* LightWave Scene ( .lws )&lt;br /&gt;
&lt;br /&gt;
* Modo ( .lxo )&lt;br /&gt;
&lt;br /&gt;
* Stereolithography ( .stl )&lt;br /&gt;
&lt;br /&gt;
* DirectX X ( .x )&lt;br /&gt;
&lt;br /&gt;
* AC3D ( .ac )&lt;br /&gt;
&lt;br /&gt;
* Milkshape 3D ( .ms3d )&lt;br /&gt;
&lt;br /&gt;
* TrueSpace ( .cob,.scn )&lt;br /&gt;
&lt;br /&gt;
* Biovision BVH ( .bvh )&lt;br /&gt;
&lt;br /&gt;
* CharacterStudio Motion ( .csm )&lt;br /&gt;
&lt;br /&gt;
* Ogre XML ( .xml )&lt;br /&gt;
&lt;br /&gt;
* Irrlicht Mesh ( .irrmesh )&lt;br /&gt;
&lt;br /&gt;
* Irrlicht Scene ( .irr )&lt;br /&gt;
&lt;br /&gt;
* Quake I ( .mdl )&lt;br /&gt;
&lt;br /&gt;
* Quake II ( .md2 )&lt;br /&gt;
&lt;br /&gt;
* Quake III Mesh ( .md3 )&lt;br /&gt;
&lt;br /&gt;
* Quake III Map/BSP ( .pk3 )&lt;br /&gt;
&lt;br /&gt;
* Return to Castle Wolfenstein ( .mdc )&lt;br /&gt;
&lt;br /&gt;
* Doom 3 ( .md5* )&lt;br /&gt;
&lt;br /&gt;
* Valve Model ( .smd,.vta )&lt;br /&gt;
&lt;br /&gt;
* Open Game Engine Exchange ( .ogex )&lt;br /&gt;
&lt;br /&gt;
* Unreal ( .3d )&lt;br /&gt;
&lt;br /&gt;
* BlitzBasic 3D ( .b3d )&lt;br /&gt;
&lt;br /&gt;
* Quick3D ( .q3d,.q3s )&lt;br /&gt;
&lt;br /&gt;
* Neutral File Format ( .nff )&lt;br /&gt;
&lt;br /&gt;
* Sense8 WorldToolKit ( .nff )&lt;br /&gt;
&lt;br /&gt;
* Object File Format ( .off )&lt;br /&gt;
&lt;br /&gt;
* PovRAY Raw ( .raw )&lt;br /&gt;
&lt;br /&gt;
* Terragen Terrain ( .ter )&lt;br /&gt;
&lt;br /&gt;
* 3D GameStudio (3DGS) ( .mdl )&lt;/div&gt;</summary>
		<author><name>Tasella-Wa Tudina</name></author>
	</entry>
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